(1) Making changes. The function allows the operator to make
changes to almost any of the graphics attributes. For example, the
operator can change the color of the background, borders, data, line
weights in different portions of the graphic, lettering types, styles,
or move portions of the graphic to different locations and resize them.
When you have completed the changes to the graphic, use the same
function as before to view the graphic again. This time you see the
graphic with all the changes you made. At this point, you can make
additional changes or save the graphic. Remember to save your work
frequently when creating graphics with large amounts of data.
(2) Naming the graphic. When saving the data used to create a
graphic, the computer usually asks you to provide the name for the
graphic. Use a name that allows you to figure out what the graphic is
and to what project it belongs. Once you have provided the name, the
computer lists the choices of actions you can take (i.e., save and
continue editing, save and print, save and return to main menu, save and
exit the system, etc.).
(3) Producing the graphic. When you are satisfied with the
graphic, choose the appropriate output device (printer, plotter, 35mm
camera system) for the format of the finished project. You then use the
correct software to process the graphic and send it to the output device
for production in the proper format. For example, use the plotter for
printing on clear acetate to produce viewgraphs, and the laser printer
to produce a hard copy (paper) of the graphic.
After you have checked the finished graphic, you still have the
opportunity to make any changes you deem necessary. To make these
changes, use the same process as before: recall the graphic, edit and
make the changes, save the changes, produce the finished graphic.
When you are satisfied with the finished graphic, you can start another
or log off the system.
(4) Timesaving feature. Most graphics software programs provide
you with a timesaving feature. If another graphic you have already
produced closely resembles the new graphic, you can call the completed
graphic into memory. Then, make the necessary changes so it presents
all the data required for the new graphic and save the graphic with a
new (different) name. Not only do you have the new graphic you created,
but the graphic you previously created with its original title is still