d. Point of view reversal - seeing things from unexpected points of
view, often used with inanimate objects. (Remember the doorknob?)
e. Write for the eye of the student - let him see it the way he'll see
it on the job.
f. Simplicity - simple visuals work as well as complex visuals in many
instances.
Learning Event 4:
DEFINE THE PRINCIPLES OF AUDIO SCRIPT WRITING
1.
There are many similarities between audio and video script writing.
In fact, some of the principles presented in the previous section can be
applied directly to audio script writing. For example, if we take the video
principle of writing for the eye of the student and apply it to audio, we
come up with the first audio principle: write for the ear of the student.
2.
Write for the ear of the student. Often the audio written for visual
information programs sound stilted or unnatural.
The dialogue given a
narrator or character in a visual information program is usually dry.
a. Another reason for the problem is the fact that we automatically
write differently than we speak.
b. A guide for accomplishing this is to ask the question, "How would a
student say this?" Then write the audio for the students. We may even use
slang when appropriate.
c. Another way to keep spoken audio conversational is to avoid lengthy
sentences and big words. We don't normally speak in long sentences, and we
don't normally use a lot of super words. Neither do the students. Here is
an example of conversational audio:
"How ya doin"?
"Pretty good."
"Catchenny?"
"Cupla litluns."
"Whach a usin'?"
"Gobaworms."
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